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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
red-valentine sheepytina

Anonymous asked:

could you make a tutorial on eyes? i've looked at the wireframes for your lowpoly characters, but i'm still having trouble making any eyes that aren't really... creepy... (╯︵╰;)

wunkolo answered:

Oh man so sometimes I animate the texture for the eyes and other times I just model it in using a flap + socket kind of thing with a rigged pupin in case I want to do that “eye illusion” thing that some people have been using(… and kinda abusing)

Here’s an old post I made in 2015 that mostly explains it. This is back when a lot of my stuff was VERY low poly. At some point in the future I’ll try and make a more recent one.

Reposting here for convenience:

image

The iris and such is inside of a  flat white “socket” similar to a mouth bag and the whole pupil/iris rigged so that it can move within this empty space. If I move it to the back of the “socket” then it will create that 3D illusion of them always looking at the camera:

image


It works the same way this does:
but if moved forward away from the back of the socket and closer to the eyelids you’ll stop this illusion from happening and then you’ll have direct control over what the character is looking at:

image


The eyelid is the usual curtaining effect you might see but I utilize rotations and scaling to reach the fully blinked pose(scaling might not be available in some game engines out there).

image

It literally turns the eyes into a “puppet show” kind of thing. For your model I’d move that center vertex back to create the socket and then have that pupil there on a quad moving around as if it were on the surface of an eye.

Source: wunkolo