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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna
superwavedash brokenprocedure
charlieslowartsies

when you don’t do a warm up and go straight into lineart and your hand does the thing

timelord-named-the-artist

Thats a sign of inflammation of the wrist called carpel tunnel . I had surgery because it got so bad I couldn’t draw anymore.

charlieslowartsies

Yikes D8.

That’s why it’s so important to do stretches and draw with your whole arm (ok, arguably hard with a tablet versus a big gorgeous easel) and etc but I forgot today bc I am a moron and it was great

sidneyia

?????

people warm up to draw? like… how?

beerfridgeaesthetic

not an artists but climbing hand and lower arm exercises;

trying to find more and better diagrams for other stretches but yeah it’s super important if your gonna be using your arms a lot.
nightmaze

Adding this important video for all the artists out there, take care of your hands ♥

stardrunk

I’ve been dealing with CTS for over a decade (and drawing for over 2 decades), here are some tips I’ve picked-up on over the years to help relieve pain and decrease risk of making your CTS symptoms worse:

1) Support your arm, do not rest your arm weight on your hand/wrist. Use a pillow for your elbow if need be.

2) Avoid putting pressure on your hand/wrist, this includes while drawing. Pushing on the wrist can cause symptoms to flare-up. Don’t push on anything if you can avoid it.

2.5)  If you like to press-down hard on your drawing utensils, train yourself to be more light-handed, or try different methods that require less pressure on your hand. For example: a digital artist can adjust the pressure sensitivity on their tablet so that it requires less pressure to create a thicker brush stroke; a traditional artist can work more with markers instead of colored pencils; etc.

3) Wear a wrist brace while you sleep if symptoms are present. This can often relieve pain overnight.

4) Take frequent breaks while working to avoid a build-up of stress on the wrist.

5) Avoid keeping your wrist bent for prolonged periods of time. This includes while you sleep- a reason why wearing a brace at night can help relieve pain and symptoms.

In short, be kind to your wrists. If you can afford the surgery, go for it. CTS sucks and there’s no real cure for it. It’s far more common in women than in men, and there are a few factors that can increase your risk. I hope this helps!

Source: charlieslowartsies ref
mayadile suspicious-spirit

Webcomic tips

xamag-main

In the conclusion for now, some things I’d really recommend doing if you’re seriously considering making a webcomic (or really a comic in general). Some of these don’t really apply to strips or gag-a-day type of comics, but I’m not talking about those here.

1. Write down ideas\sketch stuff, LEGIBLY. “I’m gonna remember it later” NEVER works. And if you scribble it somewhere on a piece of paper, you’d better scan it or retype in one doc later, because tiny notes always get lost among other doodles in my skethbooks.

(i know it’s hard to keep everything clean and organized, but this mess is just not productive)

If your project is a collaboration, save your conversations. If you’re working alone, make a blog for your ramblings. You have no clue what tears of relief I cry when I open that blog and rememeber I don’t have to painstakingly look through my heaps of sketchbooks and folders for a tiny idea I’m not even sure I wrote down a few months ago.

2. Inspiration folders, or even better, inspo blog with tags also help with collecting and remembering ideas. Color schemes, landscapes, style inspirations, atmospheric stuff, maybe some photo references, all those neat things.

3. Basic tier: character design sheets. Top tier: common poses, expressions. God tier: outfits they wear throughout the comic. Holy cow tier: turnaround sheets for all those outfits.

(I’d die trying to find good pages for references without these)

4. If you haven’t finished detailing the plot, don’t even think about moving on to drawing the comic. You’re gonna regret it when you come up with a really cool plot element that can’t be incorporated anymore because you’ve already drawn all the parts you could’ve tweaked.

5. Don’t just define the plot, make a script. Writing down the lines and the brief description of the actions serves me fine:

(notice that I approximately divided the pages & the text that’d go to each panel on a page)

6. Hard mode: make thumbnails for all the pages, if possible. At least whenever a new chapter starts. 

7. If your story involves some convoluted chronology shenanigans, you’d better write down the events of your timeline in the chronological order.

8. Backgrounds. You can’t avoid them, bro. Like half of the comics are backgrounds, especially if your story involves a lot of adventuring and looking around. I know it hurts, but you’ll have to become friends with them. Read some tutorials, practice on photos, go out and sketch some streets, use 3d programs (like Google Sketch) to understand the perspective, use sites like houseplans to visualize your buildings better, I don’t know. Just be prepared for their imminent evil.  

9. If you’re drawing digitally, pick a brush size for the lines and stick with it. You don’t want your lines and detail levels to look all wonky and inconsistent in different panels. And I don’t mean the cool stylistic varying lines, I mean this:

Also, things on the background should have thinner and/or lighter lines to avoid distraction. Usually less details too, unless you’re making a busy background with a simple foreground to help it pop out. Or wanna draw the attention to an object on the bg.

10. Readable fonts. Even if you chose to ignore people with poor sight or dyslexia, the majority of your readers aren’t gonna be excited about struggling to decypher this:

Also, as much as I love my black speech bubbles, colorful text on black still kinda hurts the eyes. I wouldn’t recommend doing that for all the characters. Black speech bubbles are usually used for creepy, inhuman voices. And yes, having a colorful outline in this case helps.

11. Probably newsflash, but did you know that panels have their place, order and functions? They do! My favourite thing ever is how I used panels when I was like 12:

(comics ain’t rocket science, but this one is)

The composition of the panels and word balloons always serve for a better reading experience. They guide your eyes over the page, so that you never feel lost or confused. The images in the comic equal frames in a movie, so it’s pretty damn important in what order you look at things and how quickly you can understand what’s going on!

(Eric Shanower & Scottie Young’s Wizard of Oz)

12. One update a week is fine for testing waters. Don’t overestimate yourself, especially if you have a pretty busy life outside it. A stable comic that updates slowly, but regularly is better than an unpredictable erratic one. You can always pick up the pace later, if you feel confident enough.

13. Try to always have a buffer - a couple of pages in reserve. If you’re making the pages much faster than you’re updating, this shouldn’t be a problem. But if those paces are equally the same, it’s goddamn HARD. But on the other hand, if something happens and you skip an update, those come in handy.


If you’re looking at this list and thinking “wow that’s a LOT of work”, you’re totally right. And it’s okay to be intimidated at first! But that’s why it’s important to start with something small. Once you get the formula down, these things will be natural to you.

drunkgeralt

@sidelley

Source: xamag-main OH GOD THIS IS USEFUL ref